I guess we all deserve a break at some point. Many hours spent exploring open worlds,jumping platforms and gunning enemies and completing quests can sometimes take its toll. Luckily this game has the answer and a much needed period of respite and reflection. A switch puzzler with each level designed around a particular life lesson. From joy and hardships, hope and pain. Players are taken through 100 levels of wisdom and philosophy, with enough knowledge that you can one day, retire, don a robe and preach to your very own clan of followers. (Temple not included)
Players guide a bouncing orb through chambers. Starting at the bottom and moving up. A simple press of a button opens up gates, allowing the ball to pass through. What soon becomes apparent is that a depress of the button needs careful application. Holding it down can open a gate but also may cause spikes in the wall to appear. So careful timing of the button press is needed to open gate, release button to close gate and retract spikes, then press button to open gate ahead once orb has cleared spike wall. That kind of thing…
No surprises in that as levels get completed, things get more complex and trickier. Many have more than one orb in play, and in different areas. Required planning and pressing the button at the correct time is a must for success, in a simple array of sensory challenges.
Sound is a soothing and calming meditative soundtrack to play along with. Level difficulty is pitched at the right pace, and each level can be enjoyable and not tedious in any way. The game is designed very well and it’s simplicity in controls allow players to really plan and think before engaging. Make a mistake and you will restart at the bottom of that same level, and that is partly a small gripe. You see its very quick to progress through each level, with most of the first 30+ levels easily finished in the first half hour or so. 100 levels in the game, and you can safely say that a couple of hours is all it takes to complete. Overall it’s a nice puzzler with a great philosophical theme.
Just don’t expect the experience to last too long..
Thanks to Drageus games for the code.