STEVE MILES·FRIDAY, OCTOBER 18, 2019
ZIKSQUARE might leave you feeling a bit.. Zik!
Boasting some 15 challenges over 15 tracks of various music compositions, there’s plenty for the budding Sinatra or Nirvana..
Even if the gameplay to music doesn’t blow your trumpet, there’s a game editor mode or too mellow for your cello there, a music creator to lay down up to 40 tunes using 15 instruments and 4 tracks…
Gameplay should be simplistic enough, with the player having to keep a small square that’s continuously moving over a set of bars, with the music pumping just as long as you keep jumping!
Appears easy enough,and yet with bars having gaps in between them at various points and with short lengths of bar requiring you to revert back, it soon becomes apparent that keeping the music going and avoiding dropping your little square into oblivion is going to be decidedly tricky.
It’s not helped at all with the controls, that start well enough with a double jump enabling you to clear most gaps, yet using L to revert back gives a small flash of the returning square then a drop and a restart again!?
I’m sure it’s not just me left mystified by this, and it’s clear that just like learning the violin, continuously practising makes perfect!
In summary, there’s a game and various modes to use and editors to create music, but unless you are a geared up budding composer, there is not enough in the gameplay platforming sections to hold interest or engage me enough to keep playing and practicing.
A music mix where gaming and music doesn’t mix.
Thanks to TOMAGameStudio for the code.