The gods are angered,and the only way to satisfy them and pend wanton destruction,is human flesh!
So it’s up to you as a rather short tribal warrior,to carve up wandering tourists and cook them into a nice range of mouth watering recipes,while the gods anxiously wait!
Players before starting,can customise their character with a veritable range on offer.Hats and weapons such as an axe,knife and frying pan.Body colours from red,blue or even orange and finally a choice of special abilities,from a foot stomp that dazes enemies,a cannibal energy totem for a much needed pick me up.A fire attack for those who like their steak well done and a fast dash for fast food fans.
Spread over various levels.Players need to cook specific recipes against the clock and deliver them to the waiting god,amassing points for successful dishes or feeling the wrath of a freeze spell or fire barrel,for the wrong dish and costing valuable time in the process.
Gameplay is certainly fast and for most parts,decidedly tricky.As your warrior beats tourists for certain body parts and is then faced with crossing streams of moving barrels,in order to access other areas like the cooking pots,in what can only be described as a game of Diner dash meets Frogger!
Finishing with enough points,may reward you with up to 3 stars,and successfully unlocking the next level,so a difficult area requires repeated plays if you want to progress or repeat already unlocked levels in order to get the maximum stars.
Apart from that,there’s really not much aside from bash,cook,bash cook. Don’t get me wrong,it’s great fun to play for a while but repeating levels and the tricky elements involved start to grind and wear thin.
It’s graphically sound,moderately challenging and with the ability to add up to 4 players, could guarantee laughs and plenty of fun for a period of time,but solo there’s nothing in the way of levelling your warrior and improving abilities or unlocking any special moves or more power ups. It’s all rather linear and not helped by the overly sensitive controls!
It’s almost like your warrior is on roller skates,and there’s been times movement has jumped from being on land to suddenly appearing in water(where the touch of water is death and a restart)taking up valuable time. When it comes to negotiating moving barrels on the water,it’s way too sensitive for its own good and deaths/restarts happen way too often and not necessarily the fault of the player.
Overall,I’m rather disappointed with the title,in what I was hoping was for some cooking themed title with plenty of depth and character. What you get here,is something a lot more linear than you imagined,and only fun in short bursts of play with friends..
Thanks to Rocket Vulture for the code.